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green
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Sat 05/18/13 12:52 PM
38.66in x 24in @ 150ppi.
Flower
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Sun 04/28/13 3:59 PM
Flowers are not normally my preferred subject. That said, while playing around, I ended up with an image that looked an awful lot like a flower... and I actually liked it....
The Longest Day
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Fri 03/29/13 1:07 PM
Going a lot more illustrative and narrative this go 'round. And, yet, I still wanted enough ambiguity so that each person can derive a different story. So, how did I do? Tell me what you think it's about.
patchwork timmy
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Sat 03/16/13 2:40 PM
voyage
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Sat 03/16/13 2:27 PM
angel
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Sat 03/02/13 11:55 AM
24in x 38.66in @ 300ppi.
Downtown/Uptown
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Thu 02/07/13 3:15 PM
A lot of things going on here; so, I'll leave the interpretation up to you. I built the two cityscapes in Blender. In Photoshop, I added steam from the buildings' roof-top units and fog, along with some other hand work to fix things that were bugging me. Then applied a number of filters to degrade the scene to a point where I was happy with it.
hidden faces
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Sat 02/02/13 12:31 PM
Another Blender cycles render of materials that combine emission and glass effects in one object. This one came out closer to a nebula effect - not on purpose, but not unwelcome. As I was working on it in Ps, I started noticing a lot of patterns that looked like faces - thus the name. I've discovered 11 faces so far. How about you?
pink eyes
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Sat 02/02/13 12:29 PM
38.66in x 24in @ 150ppi.
King Entombed
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Sun 01/27/13 2:06 PM
Inner Light
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Sun 01/27/13 1:04 PM
Made using the cycles engine and nodes in Blender, this piece ended up a bit off of where I started. It just grew organically into this (it actually started with me just playing around, seeing what I special effects I could pull off with nodes).
The Hands
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Sat 01/12/13 1:17 PM
A different kind of piece for me, I wanted to try my hand (heh) at a fantasy scene. The hands are actually my own - photographed on my iPhone, then converted to vector silhouettes in Adobe Illustrator, then imported into Blender, where I extruded and textured them – I used a procedural texture, not image based. While the stone texture came out well, the 3D software created edges that were way too clean and sharp for the texture and the scene, so I came back into Photoshop, after rendering, and roughed things up a bit. I had to do the same thing to the hair on the man and the child.
New Year Abstract
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Wed 01/02/13 3:16 PM
Nothing too complicated. Just an abstract for the new year.
Gathering
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Sat 12/15/12 2:34 PM
dark meadow
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Sun 12/09/12 2:23 PM
I really didn't intend for this to be such a dark piece. Oh, well.
out yonder
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Sat 11/17/12 11:51 AM
Boy Blue
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Mon 11/12/12 7:33 PM
a flaw in the machine
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Fri 11/09/12 4:53 PM
I have no idea what sparked this. I just let my imagination go today. A little blending of man and machine. Now that I look at it, taking a step back, it seems more like the blending of zombie and machine. I played around with blending a few techniques - some painting and some digital watercolor effects. Lots of texture, too. Maybe a little too much texture.
shhh
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Tue 10/30/12 11:45 AM
Reaping
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Sun 10/28/12 12:34 PM
Blocks
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Fri 10/26/12 3:53 PM
Not very Halloweenish (which would be my normal subject matter for this time of year). The pattern reminds me of something. Maybe it's a memory of legos, or of a chunk of fool's gold I found when I was a child. There is just something vaguely familiar I cannot quite put my finger on....
Morning in Metropolix
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Sun 10/21/12 4:45 PM
marble forest
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Fri 10/19/12 3:40 PM
Experimenting with stone textures on organic shapes. The shapes in this one have - to me, anyway - a distinct organic feel. I like the contrast of the organic to the mineral, marble-jade texture.
Untitled 10-14-12
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Sun 10/14/12 5:32 PM
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